A side-by-side comparison of Rockvil, South Dakota, across the five simulation years (2041, 2051, 2061, 2071, 2081), drawn from room descriptions and SCORE table items in the source code.
Skyline and Buildings
Aspect
2041
2051
2061
2071
2081
City Hall
”Well-maintained” portico; plaza functions normally
”Aging” portico
”Aging” portico
”Crumbling” portico; interior “decrepit”
Ruins
Skyscrapers
InfoTech and Silicorp towers stand
Classical glass-and-steel landmarks
Still standing
Still standing but sky is gray and smoggy
”All gutted”
Construction
Normal urban fabric
Landmark train station demolished for Church building
Kennedy Park is “a construction site” (score 13); new Indoor City “cheaply built” (score 34)
Luxury townhouses replace Kennedy Park; Church constructs on demolished landmarks
Everything destroyed
Transportation
Aspect
2041
2051
2061
2071
2081
Elevators
Functioning
Functioning; Perry takes elevator
”Out as usual” (score 3, 1 pt)
“Out as usual”; Perry climbs stairs
Derelict
Skybus
Operating
Operating
Terminal “run-down and needs repairs” (score 123)
“Shut down” after failed privatization (score 12, 2 pts)
Gone
Tube
Operating
Operating
Operating but “filthy and covered with graffiti” (score 115)
“Shut down” (score 31, 2 pts)
Derelict
Spaceport
Operating
Operating
”Closed” (score 99, 3 pts)
Closed
Gone
Skycar factory
Functioning
”Operating at just over half capacity” (score 109)
“Less than half capacity” (score 110)
“Fraction of capacity” (score 111)
Abandoned
Main Street Bridge
Intact
Intact
Intact
Intact
”In ruins” (score 44, 2 pts)
Commerce
Aspect
2041
2051
2061
2071
2081
Dunbar’s
”Upscale,” “crowded despite steep prices"
"Swank,” “elegant boutique with wealthy clientele"
"Very swank,” “catering exclusively to the wealthy elite”
Appointment only; guards scrutinize; restricted areas for Churchmen in violet and gold
Gutted
Foodville
Stocked normally
Stocked normally
”Sparsely stocked” (score 18)
Food rationing (score 19, 4 pts); “clerk is rude and guard is rough” (score 135)
“Looted” (score 39, 3 pts)
Fast Food
Beef products served
Beef products served
”No longer serves beef products” (score 73)
Converted to “seedy bar” (score 72)
Destroyed
Banks
Multiple banks
Multiple banks
”Only two banks forced to merge” (score 84)
Church “owns only bank in Rockvil” (score 83, 3 pts)
None
The Coachman
Restaurant operating
Restaurant operating
”Frequented by wealthy Churchmen” (score 43, 1 pt)
“Off limits to ‘animals’” (score 42, 3 pts)
“Lies in ruins” (score 41, 3 pts)
Government and Services
Aspect
2041
2051
2061
2071
2081
Government
Official comments “how well things are running”
Official complains department has been “laid off” (score 136)
Austerity continues
City Hall crumbling; government hollowed out
None
Police
Normal policing
Jail “overcrowded and unsanitary” (score 75)
“Casually beating black youth” (score 91); “guards are rude and rough” (score 97)
Shoot old woman (score 27); club women senseless (score 35); drunken curfew killing (score 117)
The transformation follows a clear arc: the 2040s are a functioning, if strained, liberal democracy. The 2050s show the first cracks — layoffs, pollution, Church pamphlets, police overcrowding. The 2060s are the tipping point: the middle class vanishes, the environment collapses, the Church ascends, public executions begin. The 2070s are full theocratic fascism: Church monopoly, serf labor, Execution Matches, secret police. The 2080s are post-apocalyptic: everything looted, gutted, or in ruins; people eating people.
What makes the game’s argument powerful is that you revisit the same locations. The Rockvil Centre plaza, Main & Kennedy, the Parkview Apartments vestibule, Dunbar’s — each is a control variable. Only the year changes. And the year reveals everything.